In this tutorial we use one of Unreal Engine's default textures and some volumetric fog to create a 3D energy pulse effect.
An in-depth look at Unity's available animation optimization methods with some practical examples thrown in.
A versatile grid shader is a vital part of any level designer’s toolkit. Here is an in-depth look at how I made mine.
The internet doesn’t really have a shortage of force field effect tutorials, but this one is special because its mine.
An exploration of three different ways to create a hexagonal sphere in Maya.
Exploring just how large a single Unreal Engine map can become, and the strange results that occur when you go too far.