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  • Creating a Halo-Style Bubble Shield in Unreal Engine 5
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techarthub
techarthub
  • About Nick
  • Blog
  • Bubble Shield | Downloads
  • Cloaking VFX
  • Cloaking VFX | Blueprint Documentation
  • Cloaking VFX | Downloads
  • Competitive Recoil
  • Competitive Recoil | Blueprint Documentation
  • Competitive Recoil | Downloads
  • Contact Us
  • Creating a Halo-Style Bubble Shield in Unreal Engine 5
  • Downloads
  • Flashbang VFX
  • Flashbang VFX | Blueprint Documentation
  • Flashbang VFX | Downloads
  • FPS Template | Downloads
  • Guides
  • Home
  • Impact Decals | Downloads
  • Material & Shader Terminology
  • Orbit Camera | Blueprint Documentation
  • Orbit Camera | Downloads
  • Platformer Drop Shadow
  • Platformer Drop Shadow | Blueprint Documentation
  • Platformer Drop Shadow | Downloads
  • Privacy Policy
  • Procedural Grid Shader | Project Files
  • Terms and Conditions
  • Tutorials
  • Unity Project Template Cheat Sheet
  • Unity Texture Compression Cheat Sheet

Creating an Impact Decal Material in Unreal Engine

Materials & Shaders, Tutorials, Unreal

Impact Decals are a great way to make your shots feel more powerful. Let’s make one!

How To Change Audio Speed in Unreal Engine

Audio, Unreal

Exploring techniques for dynamically changing audio playback speed in Unreal Engine.

How To Make a Bullet Hole in Substance Designer

Materials & Shaders, Substance, Tutorials

A step-by-step guide to making your own bullet impact textures in Substance Designer.

Ring Pulse Effect in Unreal Engine 5 | Bubble Shield #4

Materials & Shaders, Tutorials, Unreal

How to create a particle-based Ring Pulse effect, one of the most versatile components in your VFX toolkit.

What is Crunch Compression?

Optimization, Unity, Unreal

A closer look at Crunch, the public-domain compression library that can drastically reduce the size of your textures.

Volumetric Pulse Effect in Unreal Engine 5 | Bubble Shield #3

Materials & Shaders, Tutorials, Unreal

In this tutorial we use one of Unreal Engine’s default textures and some volumetric fog to create a 3D energy pulse effect.

Animation Compression in Unity

Animation, Unity

An in-depth look at Unity’s available animation optimization methods with some practical examples thrown in.

Making a Procedural Grid Shader in Unity

Materials & Shaders, Tutorials, Unity

A versatile grid shader is a vital part of any level designer’s toolkit. Here is an in-depth look at how I made mine.

Force Field Material in Unreal Engine 5 | Bubble Shield #2

Materials & Shaders, Tutorials, Unreal

The internet doesn’t really have a shortage of force field effect tutorials, but this one is special because its mine.

Hexagonal Spheres in Maya | Bubble Shield #1

Maya, Tutorials

An exploration of three different ways to create a hexagonal sphere in Maya.

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ABOUT TECHARTHUB

Hey there! My name's Nick, and this is my site.

Here you'll find tutorials and guides on a range of topics, from the fundamentals of working with game engines, real-time VFX, and technical animation.

Thanks for taking the time to look through my work. I hope you find what you're looking for!

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