An exploration of three different ways to create a hexagonal sphere in Maya.
Exploring just how large a single Unreal Engine map can become, and the strange results that occur when you go too far.
A short guide to creating animated custom properties using Maya and bringing them into Unity via the fbx format.
If you're a technical artist, animator, or visual effects artist working within Unreal Engine, you're going to love Animation Curves.
A how-to guide on authoring custom attributes in Maya and importing them into Unreal Engine as customizable Animation Curves.
A guide to using Unity's compression tools to reduce the size of your textures without compromising their graphical fidelity.