How to create a particle-based Ring Pulse effect, one of the most versatile components in your VFX toolkit.
In this tutorial we use one of Unreal Engine's default textures and some volumetric fog to create a 3D energy pulse effect.
A versatile grid shader is a vital part of any level designer’s toolkit. Here is an in-depth look at how I made mine.
The internet doesn’t really have a shortage of force field effect tutorials, but this one is special because its mine.
An exploration of three different ways to create a hexagonal sphere in Maya.
A short guide to creating animated custom properties using Maya and bringing them into Unity via the fbx format.