What is Crunch Compression?
A closer look at Crunch, the public-domain compression library that can drastically reduce the size of your textures.
A closer look at Crunch, the public-domain compression library that can drastically reduce the size of your textures.
An in-depth look at Unity’s available animation optimization methods with some practical examples thrown in.
A versatile grid shader is a vital part of any level designer’s toolkit. Here is an in-depth look at how I made mine.
A short guide to creating animated custom properties using Maya and bringing them into Unity via the fbx format.
A guide to using Unity’s compression tools to reduce the size of your textures without compromising their graphical fidelity.
A list of engine-agnostic best practices to shape your approach when developing your own Master Materials.
This tutorial will run you through the process of creating a customizable project template for Unity Hub.
A closer look at how to get the most out of Unity’s diverse selection of project templates.
A practical guide to Unity’s units of measurement, why they are important, and how you can alter them to suit your project’s needs.
This guide will explore the ins and outs Unity’s coordinate system, and show why understanding its eccentricities is so important.