A closer look at Crunch, the public-domain compression library that can drastically reduce the size of your textures.
An in-depth look at Unity's available animation optimization methods with some practical examples thrown in.
A versatile grid shader is a vital part of any level designer’s toolkit. Here is an in-depth look at how I made mine.
A short guide to creating animated custom properties using Maya and bringing them into Unity via the fbx format.
A guide to using Unity's compression tools to reduce the size of your textures without compromising their graphical fidelity.
A list of engine-agnostic best practices to shape your approach when developing your own Master Materials.