Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it’s meant to go, the system also lets you to change the amount of kickback, rate of fire, number of projectiles per shot, bullet spread, accuracy deviation while moving, and more. All of these settings are stored within a data table to make it easier to tweak the system to suit your project and make a range of balanced weapons.
The project also contains a pixel-perfect crosshair that will automatically respond to your character’s actions. This Widget is highly configurable, with size, shape, color, outline width, and fire/movement error values all modifiable to suit your playstyle.
Thanks for checking out my project. If you have a suggestion or idea to make Competitive Recoil more suitable for your game please consider shooting me a message. I’d love to hear from you!
The default recoil pattern for the Assault Rifle,
one of the project’s three sample weapons.
|1.1 (latest)||2022-11-17||Updated for 5.1. Added a maximum range setting & more options for the center dot.|
|1.0||2022-07-31||Initial 5.0 release.|