Often the most interesting mechanics prove the most controversial.
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Putting the 'Shoot' back into the Shooter Sandbox, one projectile at a time.
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The dreaded (re)implementation of the Inventory System into the Sandbox.
11
Unreal Engine 5.6 has thrown some interesting curveballs. How exciting!
10
I suck at Counter-Strike and it's all the Shooter Sandbox's fault.
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Replicated item interaction has never been more modular. Pick yours up today!
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