Overview
Flashbang VFX is post process material-based system that produces the first-person audiovisual impact of a stun grenade detonation.
The intensity of the effect is calculated based on line-of-sight, distance, and view angle from the explosion. It’s controlled via a series of float curves (distance, angle, afterimage intensity etc.) which makes it very easy to balance the effect to suit your project.
Featured
- A dynamic flashbang stun effect based on distance/view angle from the detonation
- Post-process based blinding/afterimage, using a render texture to capture the instant before the explosion
- Hearing damage that will duck/filter noises in the environment over the duration of the stun effect
- Scorch marks and smoke particles left behind
Includes
- Demo map
- Mannequin Grenade (1 Static Mesh + Texture/Material)
- 3 Blueprints (1 Character, 1 Grenade, 1 Camera Shake)
- 7 Float Curves for tweaking the effect in various ways
- 6 Sound Effects
- 2 VFX Materials (Smoke & Scorch)
- 1 Post Process Material
- 1 Niagara Particle System
Update History
Version | Date | Description |
---|---|---|
1.1 (latest) | 2022-04-05 | Replication added! |
1.01 | 2022-03-13 | Small fixes, 5.0 release |
1.0 | 2022-03-11 | Initial 4.26-4.27 release |