A list of the guides I’ve written for techarthub, organized by category.
An in-depth look at Unity’s available animation optimization methods with some practical examples thrown in.
A short guide to creating animated custom properties using Maya and bringing them into Unity via the fbx format.
A how-to guide on authoring custom attributes in Maya and importing them into Unreal Engine as customizable Animation Curves.
If you’re a technical artist, animator, or visual effects artist working within Unreal Engine, you’re going to love Animation Curves.
When creating a new Unreal Engine project, one of the first decisions you’ll need to make is between using either Blueprint or C++ as your foundation.
Keeping your Blueprints organized doesn’t have to be a pain. Here are 10 tips I’ve found for maintaining your graphs.
This guide will explore the ins and outs Unity’s coordinate system, and show why understanding its eccentricities is so important.
This guide explores the ins and outs of how Unreal Engine’s coordinate system determines the positions of objects in 3D space.
The texture streaming system is a vital part of Unreal Engine’s ecosystem. Luckily, this warning message is very common and easily fixed.
This tutorial will run you through the process of creating a customizable project template for Unity Hub.
Having a practical understanding of how scale and measurement works inside the Unreal Engine is more than just a numbers game.
A practical guide to Unity’s units of measurement, why they are important, and how you can alter them to suit your project’s needs.
Exploring just how large a single Unreal Engine map can become, and the strange results that occur when you go too far.
A closer look at how to get the most out of Unity’s diverse selection of project templates.
A Technical Artist is an important member of a production who forges that vital link between engineering and art teams – but how?
Get the most out of your static lighting with this comprehensive guide to the Lightmass section of your map’s World Settings.
Static, Stationary, or Movable? We explore the advantages and limitations of each lighting mobility type found in Unreal Engine 4.
Materials & Shaders
A list of engine-agnostic best practices to shape your approach when developing your own Master Materials.
Seven different techniques you can try that will significantly lessen the amount of time it will take to compile your shaders.
A headfirst dive into the makeup of an Unreal Engine Master Material, with practical examples.
A guide to using Unity’s compression tools to reduce the size of your textures without compromising their graphical fidelity.
Unreal Engine provides a wide range of texture compression settings which can reduce texture size with minimum impact on visual fidelity.
A closer look at Crunch, the public-domain compression library that can drastically reduce the size of your textures.