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techarthub
techarthub
  • About Nick
  • Blog
  • Bubble Shield | Downloads
  • Cloaking VFX
  • Cloaking VFX | Blueprint Documentation
  • Cloaking VFX | Downloads
  • Competitive Recoil
  • Competitive Recoil | Blueprint Documentation
  • Competitive Recoil | Downloads
  • Contact Us
  • Creating a Halo-Style Bubble Shield in Unreal Engine 5
  • Downloads
  • Flashbang VFX
  • Flashbang VFX | Blueprint Documentation
  • Flashbang VFX | Downloads
  • Guides
  • Home
  • Impact Decals | Downloads
  • Material & Shader Terminology
  • Orbit Camera | Blueprint Documentation
  • Orbit Camera | Downloads
  • Platformer Drop Shadow
  • Platformer Drop Shadow | Blueprint Documentation
  • Platformer Drop Shadow | Downloads
  • Privacy Policy
  • Procedural Grid Shader | Project Files
  • Terms and Conditions
  • Tutorials
  • Unity Project Template Cheat Sheet
  • Unity Texture Compression Cheat Sheet

A Guide to Unity’s Coordinate System (With Practical Examples)

Unity

This guide will explore the ins and outs Unity’s coordinate system, and show why understanding its eccentricities is so important.

A Practical Guide to Unreal Engine 4’s Coordinate System

Unreal

This guide explores the ins and outs of how Unreal Engine’s coordinate system determines the positions of objects in 3D space.

Seven Tricks to Speed Up Shader Compilation in Unreal Engine 4

Materials & Shaders, Unreal

Seven different techniques you can try that will significantly lessen the amount of time it will take to compile your shaders.

Unreal Engine C++ vs. Blueprint – Which Should I Choose?

Programming, Unreal

When creating a new Unreal Engine project, one of the first decisions you’ll need to make is between using either Blueprint or C++ as your foundation.

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ABOUT TECHARTHUB

Hey there! My name's Nick, and this is my site.

Here you'll find tutorials and guides on a range of topics, from the fundamentals of working with game engines, real-time VFX, and technical animation.

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