Cloaking VFX is a highly-configurable system that will dynamically create a cloaking transition effect on any Mesh Component.
Intended to be used within an ability or as an effect within a larger gameplay system, Cloaking VFX includes a ‘Cloaking Device’ Actor Component that can be attached to any Mesh Actors to very quickly create a range of different cloaking patterns.
Cloaking VFX leans on the Overlay Material system introduced in Unreal 5.1, which provides a fantastic opportunity to create a seamless transition between Material types without requiring multiple meshes.
Thanks for checking out my project. If you have any feature requests, suggestions, or ideas to make Cloaking VFX more suitable for your project I’d love to hear from you. You can reach me via email, or by dropping by my Discord server.
|1.1 (latest)||2022-12-30||Cloak Material warping & audio functionality added|
|1.0||2022-12-28||Initial 5.1 release.|